

These may not be considered bosses, but they’ll kick your ass all the same, especially the first time you encounter them. Most areas also have at least one named enemy. Even a basic undead chimp enemy can kill you in just a few hits. The starting area known as Limgrave has relatively tame enemies, though of course, this is all relative. Much like any Dark Souls, Bloodborne, or Sekiro game before it, Elden Ring features no difficulty levels, but rather different areas contain within them enemies of varying strength. No DualSense-specific features are utilized besides vibration, though in a game where reaction time is key perhaps the lack of adaptive triggers is a good thing.

Load times are quick as the PS5’s SSD helps to speed things up, which makes fast travel nearly instantaneous. There is noticeable pop-in of some environment details when panning the camera in some of the larger open areas, but nothing that dampens gameplay. In either case, Elden Ring looks great, though perhaps not as good as the Demon’s Souls remake which was made specifically for the PS5. While playing the game, you’ll be hard-pressed to notice much difference between the two modes, however, those looking to play with the best chance of surviving will probably opt to play at a higher frame rate. PS5 players have a graphics option to prioritize quality or prioritize frame rate. The landscape is beautiful, yet depressing, as once glorious castles have become worn down following the Shattering of the Elden Ring, and nightmarish beasts roam the realm known as the Lands Between. Beautiful desolationĮlden Ring has a wonderfully dark and brooding art style, which isn’t out of place for a FromSoftware game. Arise, tarnished! Or, at least, read what we thought. We spent the past week traversing the Lands Between, and have our Elden Ring PS5 review ready for you below. FromSoftware’s latest game that promises to kick your ass is on the cusp of release.
